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MIT SPLASH Teaching Resources

Teaching resources created for teaching at the MIT SPLASH program. Covers ludo-narrative dissonance, typical video game narrative structures, narrative design, narrative devices, what makes video games a unique media form, and how environments sculpt narratives among other things.

Independent Study Final Video Essay

Video essay on Narrative Storytelling in Video Games focusing on the combination of ludonarrative dissonance  and failure and the roguelike genre, using Hades as a case study.

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