top of page
MIT SPLASH Teaching Resources
Teaching resources created for teaching at the MIT SPLASH program. Covers ludo-narrative dissonance, typical video game narrative structures, narrative design, narrative devices, what makes video games a unique media form, and how environments sculpt narratives among other things.
Independent Study Final Video Essay
Video essay on Narrative Storytelling in Video Games focusing on the combination of ludonarrative dissonance and failure and the roguelike genre, using Hades as a case study.
bottom of page